For anyone interested/thinks this stuff is cool, the author of Elevated has made a website for experimenting with real time pixel shaders in WebGL: https://www.shadertoy.com/
Some pretty incredible things have been done there.
Some pretty incredible things have been done there.
Let's you experiment with and compose different shaders.
This actually seems like it'll be much better for the job.
I'd love to see ISF export added too: https://www.interactiveshaderformat.com/spec
https://www.shadertoy.com/view/MdX3Rr
(iq is him.)
Alas, it doesn't run on this Chromebook...