Wait, that is someone saying devs were ignoring best practices. Of course people get sick if their eyes say they're flying around and their body says they're sitting still.
That's the game devs fault, not the hardware or system.
That's the game devs fault, not the hardware or system.
Then of course there are cockpit games which many people love, elite dangerous being the big one.
Another genre is room scale which Vive people are all over now.
So many options for new and old types of games to be made in this platform, first person was the old popular for 2d games and it just can't be done the same way.
No game that I've played that was developed for the Vive does this.