Does anyone know about the depth and structure of the code in "How to Make an RPG"? From the post, it looks like it is focusing specifically on gameplay issues. Handmade Hero is covering quite a range of topics from basic gamepad input and audio output (done early in the series) on up. It is structured so that it's relatively easy to port to non-Windows OS's, and I like the live-coding feature which really shortens the code-compile-test cycle.
I guess it would be nice to see the table of contents and maybe a sample chapter or excerpts.
I bought the book. Haven't read it yet but the PDF is 978 pages and the downloads of source/assets was approx. 2GB.
Roughly glancing through the book, there seems to be code examples on most pages. Looks like he's using LUA.
Not even close. I think he spent the last three or four episodes working out how to efficiently sort sprites or something.