To me it looks like a simple theory made needlessly harder by bad UX design. For instance, arrows are written left to right as f: X -> Y, g: Y -> Z, and composed right to left, g . f. There a lot of unmnemonic names like epic and monic morphisms, which are dual to each other but with unrelated names. The beginner, at least if they're me, must struggle to fit all these difficulties into their head together long enough to even follow what's being claimed, before they can work with the formalism.
If category theory is as cool as it sounds (and as simple as it doesn't) then somebody could do us a neat service by working out a game like http://worrydream.com/AlligatorEggs/ did for the lambda calculus. (Added: I guess it must've already been done, as formalizations of category theory in interactive proof assistants. Any tips on what's the most accessible?)