Games that use a strict hiragana character set are readable by natives because they're already fluent in speaking; they're unnecessarily difficult for non-native speakers, particularly since they tend to only have the bare minimum of separators between words. After living in 4 prefectures, working for a small Japanese company, and dating a native speaker for roughly a decade, I still find those games hard to read - it's just hard to identify the shapes of words, like reading English with no spaces; you have no choice but to guess where the boundaries are and sound everything out syllable by syllable, because everything's written differently from how you'd see it anywhere else.
If some people want to put off kanji or memorize phrases from a travel guide, that's their prerogative, but not teaching the compositional aspects of kanji, and leaving students to fend for themselves after selling the idea that it's all rote memorization (and seemingly to push this implausible ethnocentric dream of the language one day being exclusively romanized) is just a disservice to the students, as it was to me.