What kinds of things got dropped that you liked?
What kinds of things got dropped that you liked?
My impression is that the devs who have been most influential for the last two to three years find that element of the game boring and instead want to put you in more "interesting" situations (e.g. forcing a rune before entering Vaults, increasingly strong new monsters in Depths.) I find that a lot of those things don't meaningfully decrease my chances of winning or force creative new strategies. Instead, they encourage me to do more tedious things like isolating single monsters, stair dancing, etc.
In fairness, I think my opinion on this was probably in the minority among heavy players at the time.
1. Your character gets hungry periodically and needs to be fed. I'll refer to this as the "hunger system"; I don't really have so much of a problem with it, although I wouldn't be sad to see it go either.
2. The amount of food in the game is finite. This is the hunger clock. If you take too much time in any one area, you will starve because there is no more food available; the only way to get more food is to move into a dangerous, uncleared area, and you'll need to spend that food exploring the new area. I'd like to be able to play slowly and carefully if I want to.