In other words, I'd like game designers to pay more attention to details in world building.
In other words, I'd like game designers to pay more attention to details in world building.
The same is with wastewater treatment plants, etc. And, if you're targeting realism, size might be an issue.
That said, there are games that are thoughtful about this, such as doorkickers or heist.
Yes! More fun than playing modern basically-on-rails shooters.
Even in Half-Life 2 and things the current industry practice is to "box in" the playspaces to get the flow correct and then skin them to look like actual locations.
If you want a game with some actual attempts at realistic spaceships look at System Shock 1/2 or Dead Space. Even in those cases it's pretty clear that they have taken great liberties with what would make sense.
This is a great way to make a game that is pretty but boring.
And it impacts negatively any kind of immersion.
So I think it would be beneficial for level to be a little more believable in that regard, as it would improve the games.
Of course it only apply for games where such things are important and for players who dislike this break of immersion.