1. Read/watch the naughty dog presentation on Last of Us port where they talk about their time step. I have to say if there's one company who puts out stuff like videos and articles/books you should read, it is Naughty Dog. They know what they are doing optimization-wise, I just happen to find most of their games boring and lifeless from a design point of view, but I can still respect them greatly.
2. Read the GDC presentation about entity systems and the "roster" approach linked below.
3. Read probably everything on the Bitsquid site. Some of it is dated or even not the best, but I pointed some people here before and it really opened up their minds to what I was talking about when they were looking at my code. Changed their view from "black arts" to "wow, that really is simple and makes sense."
4. Read up on Entity Systems. But do not read things written by bloggers, authors of "frameworks," and various Java stuff out there (ex: Artemis). I hate to be so negative, but what I usually found out there is mostly garbage, wrong, and the authors disappear when challenged or asked about the hard, non-obvious parts. If you want good info, read code that's out there and figure out what seems good/bad, and listen to some of the people in the industry like at GDC talking about it. I tried to find one more recent talks, but so far only came across the Amazon one which seems pretty weak (though still interesting) and basic with regard to low-level detail.
Games knowledge is a tough thing because everyone is professor know-it-all and usually just hobbyists and throw away mobile game devs. Most people working on games who are competent are too busy or too sick of it to write about it. I hate to sound like one of those people. And that's why I don't blog about it or normally comment much. The only reason I'm mentioning it now is to pass time while watching the election. My games career was making me go insane and it was either family or video game development, so now I have more time in life to rant here. So, yeah.
http://www.gdcvault.com/play/1022186/Parallelizing-the-Naugh...
http://www.slideshare.net/TerranceCohen/terrance-cohen-dynam...
http://bitsquid.blogspot.com/2011/09/managing-decoupling-par...