Has anyone tried to make a real game in the same way?
Ie a game which was hosted on a remote desktop that had direct access to a GPU server farm on a very fast network.
Ie a game which was hosted on a remote desktop that had direct access to a GPU server farm on a very fast network.
The general term for it is cloud gaming https://en.wikipedia.org/wiki/Cloud_gaming
What you are asking is basically has anyone run a game on a supercomputer/cluster so that the graphics are way better than what could be done locally. The answer is no, nobody has. That would be pretty neat though. It would be super expensive to make with no way to recoup the cost.