Additionally, flash uses HW acceleration where available, so your first point is moot.
Additionally, flash uses HW acceleration where available, so your first point is moot.
It seemed to me like the article is, "Well yes there are these problem areas but there is an alpha that fixes them, so the entirely line of criticism is bunk." Obviously I do not agree.
It's good that Flash is finally getting comparable video playback performance. It's bad it took this long. And I also question why most people care. Flash, no flash... all I care about is video. If Flash is an impediment, let's dump it. Does that make a few Flash developers sad? TOO FUCKING BAD. This is an industry where change is a constant, if you wed your career to a technology you've made a fatal mistake.
Hence where available. And it wasn't available on the mac because Apple hadn't opened up the APIs to do it.
Your summary of the article is pretty poor -- that was one statement, the majority of the article was about the fact that critics often cite Flash as a CPU hog when comparing it to things that by default are not CPU hogs (static html).
Second, if video was the only thing Flash did, it would already be dumped. Flash does a lot more than that. The reason video is the linchpin is that it's taken innumerable years for standardized video access, whereas Flash provided it cross-platform. Sure you complain about Flash now, but the web wouldn't be where it is now without it.
VMWare and Parallels were able to use HW accelleration right? Why can't Adobe?
Your opinion is indeed uninformed. Fortunately for you, correction is easy to get on the internet.
B) Is there another cross-platform framework that does provide unilateral hardware acceleration for graphics rendering?
In response to B, how about Adobe's own Shockwave? O3D is another. Java unfortunately requires external libraries (and thus there's a security prompt), but they could easily integrate them.
I think the lack of another cross platform framework speaks more to the futility of trying to build market share with a plug in rather than any technical reason.
O3D was already superior to Flash for making games, with I'm assuming less than 10 man years invested. Haxe is a superior compiler to Adobe's command line mxmlc, and it's written by one guy. If gaining traction wasn't so hard, I'm certain Flash would be in serious trouble (the Flash IDE being the only thing saving it).