Reminds me of Bret Victor's Seeing Spaces http://worrydream.com/SeeingSpaces/.
Reminds me of Bret Victor's Seeing Spaces http://worrydream.com/SeeingSpaces/.
You can also imagine gyms might replace some of their cardio equipment with VR setups, should VR prove to be comparable to existing equipment in workout effectiveness. Even if it wasn't as effective, people might prefer it due to the reduced boredom factor.
Time will tell, but I don't see this as being the same type of misguided hype.
I'm not sure it's that these things never "caught on". I just think they were marketed poorly as serious games, and so only non-serious gamers bothered with them. Then, like with all games, we got bored and moved on, and the market never innovated further (though there was a Kinect Sports 2).
(My personal theory on that one is that the input lag really hurt the platform. Plus, when looking for Kinect developers, you're looking for people who are good game developers AND physically active - testing on physical games is hard work! That narrows the pool.)
However, it's interesting to note that what's pretty much universally regarded as the best Kinect game ever came out this year: http://www.theverge.com/2016/7/13/12173190/fru-game-review-x...
Good luck trying to fake out the monsters in my game, Left-Hand Path, with tiny wrist motions - it's move or get dismembered time :)
(HTC Vive, properly adjusted. Adjustment is key to comfortable wear on the Vive - it's the difference between 15 minutes before discomfort and 2 hours. )
But with headsets small and light enough, it will enable a completely new market. Magic leap said recently that they are now working with production level designs and that it will be smaller than what is currently on market, let's hope that's the case :-)