Releasing source for graphics drivers has zero to do with this DirectX Shader Compiler going open source. This compiler just compiles from HLSL to DXIL. During run-time, the application submits DXIL to the IHV driver for compilation into machine bytecode. And that compiler is still closed-source, at least for most GPU use cases.
I don't understand what you thought you'd accomplish with your comment. It's almost a willful attempt at not understanding what the project/event is about.