Don't worry about anyone stealing your idea. Anyone good enough to pull it off is already too busy with other projects.
Don't worry about anyone stealing your idea. Anyone good enough to pull it off is already too busy with other projects.
http://usa.autodesk.com/adsk/servlet/pc/index?siteID=123112&...
Edit: To elaborate, flame is pretty much like an adobe after effects + premiere hybrid.
If you want to produce a closed-source product, your programmers will be somewhat limited in the various open source projects that they can use as an effective foundation for this.
I'd say, purely from a software development standpoint, to produce a version 1.0 of something that might have a chance of competing with Flame, you're gonna need: a good UI guy, a brilliant 3D hacker, a pretty sharp math guy (fortunately they're cheap these days :-), a good programmer, and an experienced project manager with some respectable coding chops just to keep the project moving along. So, say a minimum of $250k combined yearly salaries. If you're a strong businessman, and if you get the right team together, you might be able to get a beta released in 12 months.
That estimate is high or low depending on how much higher or lower your goals are in terms of a first release, but it should be kind of ballpark.
Seriously, it would only take like 5 people to write a program like flame from scratch?
Even with the 5 people, I think the estimate of 1 year is a bit extreme. Unless you get brilliant programmers that can work together really well, I'd imagine they would need more time than that.
I don't know what the product is, but to be able to compete with a mature product(even a bad one) takes a lot of time and energy. It all depends on what you want version 1.0 to do.