http://usa.autodesk.com/adsk/servlet/pc/index?siteID=123112&...
Edit: To elaborate, flame is pretty much like an adobe after effects + premiere hybrid.
http://usa.autodesk.com/adsk/servlet/pc/index?siteID=123112&...
Edit: To elaborate, flame is pretty much like an adobe after effects + premiere hybrid.
If you want to produce a closed-source product, your programmers will be somewhat limited in the various open source projects that they can use as an effective foundation for this.
I'd say, purely from a software development standpoint, to produce a version 1.0 of something that might have a chance of competing with Flame, you're gonna need: a good UI guy, a brilliant 3D hacker, a pretty sharp math guy (fortunately they're cheap these days :-), a good programmer, and an experienced project manager with some respectable coding chops just to keep the project moving along. So, say a minimum of $250k combined yearly salaries. If you're a strong businessman, and if you get the right team together, you might be able to get a beta released in 12 months.
That estimate is high or low depending on how much higher or lower your goals are in terms of a first release, but it should be kind of ballpark.
Seriously, it would only take like 5 people to write a program like flame from scratch?
Even with the 5 people, I think the estimate of 1 year is a bit extreme. Unless you get brilliant programmers that can work together really well, I'd imagine they would need more time than that.
I don't know what the product is, but to be able to compete with a mature product(even a bad one) takes a lot of time and energy. It all depends on what you want version 1.0 to do.