As to whether it's a good decision, it's a different and very hard to tell matter. I find it a little absurd though how much input people have into this. These decisions matter only in context; you need to be familiar with a lot of the technical background on the game itself and its ongoing development to really be informed on whether it is.
For context: I work with Blizzard games a ton. I'm extremely familiar with Blizzard, their teams, the work that goes on there; nature of my job. I also frequent the subreddits where armchair programmers and game designers think they can outsmart the devs by throwing random buzzwords in the comments. Everybody thinks they know better, thinks they know how to manage a community of millions to tens of millions, thinks they know how to ship AAA games, etc.
I see a very similar pattern on HN with CIG because CIG is (far) more transparent than your average studio. And I just wonder (this is a general statement, not only about your comment) why people adopt this "I know better" attitude when they clearly don't have al the variables and know it themselves.
I've seen this in every single thread about SC. People here see a kickstarter project taking a long time and start yelling their own startups' platitudes like "release early release often" that aren't applicable to game dev the same way. Every time I expect better and every time I'm disappointed
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