If we look to the industrial revolution for example, we have the conversion of linear motion to reciprocating motion. This is an incredibly important development for getting useful work out of steam engines. The most common solution is the crank and flywheel, but when James Watt was designing his steam engines he found that the crank was patented by James Pickard. Rather than license the crank, he invented the Sun and Planet gear[1]. The Sun and Planet gear was less efficient than the crank, but it was a suitable workaround which allowed Watt's engines to be competitive.
When it comes to computers, you either have the ability to interact or you don't. If you don't have the right radio, you cannot build a cell phone. If you don't have the right codec, you cannot build a web browser. Functionally, these patents are effectively more like patenting the concept of changing linear motion into rotational motion than patenting a particular mechanism for doing so.
I'm glad Apple is forcing Qualcomm's hand on this one.