- People who started early (~7am), left really early, and people who like to start much later (~10am). This led to only ~3 hour overlap time period when the majority of the dev team was in. There was a small effort to normalize the start times, but we could never find a common time that worked for everyone.
- I felt this put an obscene amount of pressure on some people (including myself) more so than others.
- People hate meetings, people beg and cry that meetings are a waste, but the bitter reality is ether you get everyone on the same page at once, or you need to do it separately, which becomes even more pressure for certain people. Combine this with the limited time when you can guarantee the majority of dev will be in, makes it difficult.
- The coop/intern students i felt got shafted hard by this, since time is so much more valuable during that two months they often got very little direction.
- I also personally found that about 6 of us (team leads/seniors) ended up with much more pressure, and stress due to trying to force 8 hours of work into 6 hours of a day.
In the end we ended up giving up on the idea, due in combination to other departments complaining, some HR payroll issues, and problems with coverage.