Good luck!
Good luck!
In all seriousness though .20 cents an hour is quite low. While free apps certainly don't pay out much getting a paid app for essentially nothing is a sweet deal (at least in my mind perhaps I'm wrong).
Developers putting their apps onto users devices and users (who might not normally download apps) trying out new and exciting technologies while making a little spare change doesn't seem to hurt anyone, in fact I'm banking on the fact that people will find value in the service.
And this would be so much better if you could avoid cash transactions in the first place, and somehow just allow free app downloads.
Maybe I'll even try and find some relatively cheap A/B testing software, that would be a fantastic resource. Anyone know of any?
I'm assuming you mean "free app downloads" as in paid apps just downloaded for free? This would be very nice... sadly I can't seem to think of a way without a deep partnership with apple and the app store.
I'm trying to understand your business model, I really am, but for the life of me I can't figure out why I (as a developer/owner) would want to pay people to download my apps-- except for testing purposes, of course.
I think one of my underlying assumptions is that people are willing to pay to get out of the deluge of apps that are currently in the store. As an indie developer without a big company behind you its often very easy to get lost in everything. If the problem truly is that the app "got lost" then a service such as this could put it in the hands of people who will recommend it etc. That being said this is a fairly weak argument since an app that is good probably wouldn't have gotten lost in the first place.
Only time will tell I suppose