Now the important question, will it hurt frame rate if games are developed using Python instead of Java for android?
Note I don't mean to slam Python here.. just being practical. Python's my primary language. Development efficiency usually trumps execution inefficiency.
otoh, serious game writing is pretty hardcore tech, cutting-edge game devs probably won't jump into python right away.
If I did it again I would have an easier time because I missed a few critical constructs back then(most notably, the array package). It still wouldn't be pretty, especially not on a phone.