I don't like the way it's phrased like an exclusive dichotomy, and that games must stop "pandering" to mastery to "embrace" intellectual life. This reads like someone who just likes film but doesn't like videos games turning their nose up at something they view as aesthetically inferior, as if their shitty aesthetic opinions are informed by universal objective truth itself.
Yeah, absolutely, video games that enhance the emotional and intellectual lives of the audience are better for it, but games that give the audience a sense of accomplishment and reward curiosity are also better for it. There is no reason to stop doing one to do the other. Video games don't need to be movies.