Have any games development studio attempted a subscription model to games development and release? Not promoting the idea, wondering if it's been considered. Some popular studios with a good track record could certainly entertain the idea.
Have any games development studio attempted a subscription model to games development and release? Not promoting the idea, wondering if it's been considered. Some popular studios with a good track record could certainly entertain the idea.
The IP helps as well.
The games industry has largely moved to a 1) ship broken/buggy software, 2) charge for content packs, 3) improve game.
Some franchises really buy into this. Battlefield 4 was basically broken on release, but a couple years and season passes later and it finally plays like the game it should have shipped as.
I hate the segregating of games like COD by DLC pack ownership, and wish they WOULD just do a $10/month subscription, and keep adding maps and singleplayer campaigns instead of dropping all my favorite maps each year. It's a big reason I no longer buy their titles regularly.
You also get early access to new stuff and a discount on new games, friends and I were buying it when Battlefield 1 got released because it was cheap enough that 1 month got you enough savings to make up the $5 price and got you into the beta.
Not a terrible model, but not something I'm excited to pay for in most cases.
A more direct comparison would be the various MMO games, some of which still do use a subscription model, though most have gone "free to play".