Didn't they restrict the game to a single hero and a subset of all items to make it tractable for AI? And didn't people find a way to break that bot?
According to the player interviews and Reddit discussion threads, the "break" you are talking about was more like being really unpredictable therefore finding a play style that the AI had never encountered.
The players were flailing to find a way to defend against the AI that is learning quicker over time than they are.