But the industry isn't stupid, and some of the "over-contrasty garbage" is intentional to help people rapid identify the things that they need to identify. Being able to quickly spot the things that you need to play the game are more important than sensible tone maps and contrast curves.
This is not a medium you observe like film & paintings are, it's a medium you interact with, and rapidly at that. Approaching the visuals with the same perspective as something you only observe is a fundamentally flawed approach.
This article is packed with baseless assertions, unfounded claims, and offhanded but not investigated technical limitations. Hell, right after saying "partly due to technical limitations" the author proceeds to throw out a "nobody in the game industry has an understanding of film chemistry" snark. The author doesn't even bother to elaborate on the technical limitations that they remarked on, opting instead to just hurl insults for no reason.