That seems like a dubious claim to me. In my experience maxing out memory or pcie bandwidth is rarely a bottleneck, and extremely unlikely / impossible with low CPU usage.
Do you have a link or more detail about 'already cramped pipelines'?
Do you have a link or more detail about 'already cramped pipelines'?
Source: I've been working on GPU 2D rendering full time for years now.
Most common situation is the GPU isn't taxed at all, though, and doesn't even leave idle clocks. We end up just being limited by GL draw call overhead.