Next to me, however, was someone who seemed light years ahead of me. He had programmed his own voxel terrain rendering just like this. I had no earthly idea at the time how that was even possible.
In retrospect, he was not so much farther along, but he was passionate enough about game development to read books about these techniques and work out the details. I've always wondered what happened to him, and if he ever followed his passion to become a game developer...