These patches should only affect syscall entry/exit performance. So if you're not doing things that do enormous amounts of syscalls, you should be more at the 3% end of the scale. The 30% number comes from doing things like calculating the file sizes of a directory with a lot of very small files, where the performance overhead of a single syscall matters. In most performance sensitive applications like games, you probably won't see any syscalls in a hot loop since that'd be too slow anyway. Even if you're doing heavy IO, then that is most likely also done in batch and blocked on disk IO speed, not on syscall overhead.