> You're really willing to sit there and tell me that you're comfortable with social game evolution stopping right now? This stuff really is sufficiently fun for you?
You seem to have a great vision for what social games could be. I cannot urge this enough - please go build that vision now. The industry needs innovation badly. There are huge profits to the person who can pull this off, and I hope that person is you.
But my message is this - Build Stuff People Want. Many people have fallen into this trap, myself included. I thought I could buck the trend, out-innovate Zynga, and make a truly fun game. But in the end I failed because I spent too much time in an ivory tower making the perfect game, and no time making an enjoyable product.
A great analogy is engineering brilliant software, but failing to build something people want to buy.
Inception was a success because Christopher Nolan is able to carefully balance the things that make a great movie with the things that make great ticket sales. It wasn't the best movie ever, and it wasn't the best selling movie ever. But a careful blend of both lead to success.
No one in social games today can do this. I want that to change.
To think that one can simply "made something good" is a fallacious line of thinking along the lines of "build it, and they will come". Fundamental understanding of what your audience wants is so critical.
I'm not saying Zynga makes good games. I'm not saying you should follow in Zynga's footsteps. I'm saying you need to understand what Zynga does right if you want to beat them. And if you think all Zynga does is "be evil" and "buy ads", you haven't been paying close enough attention.