Oh great, World of WorkoutCraft.
The current emphasis on achievements and worldwide leaderboards is discouraging for me. I recently took a stab at making an iOS game in an effort to get a development business underway, only for my game to be mostly ignored because I had no “itch to scratch” involving writing a game with such Darwinian mechanisms to drive community. (I’m an old school solo gamer.)
I eventually quit WoW because I could not keep it as a reasonable, casual attention sink. It would always end up as the dominant time and attention sink in my life.