Celeste, which was released to rave reviews this past year for the Switch, started life as a PICO-8 game. I played it on the PICO-8 at first and was blown away!
I'm actually in the process of making SlipWays, a fast-paced 4X game for PC that started as a PICO-8 prototype (https://krajzeg.itch.io/slipways). A major reason for the tight game design of the game were the tight confines on the console.
TIC-80 uses SDL, which doesn't have a working port (for the Switch) so far as I know.
https://github.com/noelfb/celeste
Apparently it's based on this framework:
https://bitbucket.org/MattThorson/monocle-engine/src/default...