> After the first few minutes both VR and non-VR games are the same once you're fluent with the controls.
This couldn't be farther from the truth.
Take a game as simple as Zombie Training Simulator. Holding your hands up and firing virtual guns is a completely different experience than pointing a mouse and clicking. Physically bending over to pick up a grenade, then throwing it, is far more immersive than pressing the number 5 and holding a mouse button down to prime it, then releasing it to throw.
Then there's Ultrawings. Having head tracking, being able to look around by just pivoting your head, makes the flying experience feel so much better, even if the graphics are dated by 10 years in terms of texture and model detail.
When I got my Vive and was playing around in The Lab, and one of the experiences puts you on the side of a mountain, I stepped off a cliff edge and I could feel my heart rate increase slightly as my brain was expecting me to fall to my death. The immersion is real.
And I have plenty of gaming experience. I've been gaming since I got an NES for Christmas when I was 5 in 1987.