So while it's common to think of a release as a birth of something new, realise that you also have a significant loss. You will mourn that loss. Give yourself some emotional space to deal with the mourning.
So while it's common to think of a release as a birth of something new, realise that you also have a significant loss. You will mourn that loss. Give yourself some emotional space to deal with the mourning.
Post-completion depression is a recognised syndrome in the arts. One psychological explanation is that constant pressure to complete maintains a core state of focus and emotional arousal.
When the pressure disappears so does the arousal, and sometimes a sense of purpose and direction disappears with it. You knew what you were doing and why you needed to get up in the morning, and then you don’t any more. It’s a bit like losing a job.
It’s also temporary. A good prosaic but effective antidote is a vacation and/or a change of scene. If that’s not practical just after shipping - it often isn’t - at least clear a couple of weeks later, book a break, and take at least a weekend off to do something fun in the short term.
I took a break from side projects for several years but recently got back to it and couple weeks back finished building. It is the same story all over again. Same feeling. I'm dreading what comes next.
This is also why funding (and employees) helps a lot of startups. Not so much the money itself, but an ever growing consortium of people who literally have a vested interest in the thing continuing. It's harder to give up when people are counting on you.
If your side project isn't the kind where you want to make money in the end then you're going to need to have higher intrinsic motivation I suspect as none of these pressures will likely come to bear and help you stay motivated.
So, I picked my best memories, and they were animation related. I knew that when it came to the 'switch horses' temptation, I would be able to say, "every project gets to this stage, so why would I switch to my 2nd favorite thing, because surely that would be even harder at this phase. Sure this phase is hard, but doing my favorite thing means this is the easiest version of this phase".
It's kept me going.
There's a scary cliff there, but I feel like launching is when a project first becomes real. It's the actual start. It's when you're judged. It's usually when you learn that your assumptions were completely wrong. It means you have to start dealing with actual problems, not imagined problems.
That's usually less fun, but I think it is more exciting (in large part because it's the dive into the unknown).
Best comment I've read all week.
Not sure if this is what OP is experiencing or just some 90/10 etc rule about the last parts being the hardest parts. Starting a greenfield project you can make massive progress quickly. Polishing it is slow.
Thankfully, I have neither suffered from the loss of a child nor a failed major project.
However I would expect someone making a statement like this to have suffered from both, in which case you have my sincerest condolences.
Thanks a lot !
I hope you'll find the strengh to do so :)
It sucks to fail, but hey; most people do not have the inherent desire to even play. That means something in and of itself. Good luck.
I could not say this better myself. "The Dream Is Dead, Long Live The Reality". So very true upon many things.
Thank you.