Most of the people I have played with were like that. Some branched out into tabletop boardgames, others just wanted to play the rules to "win" and the rest mostly gave up. This is the whole narratology vs ludology debate.
5th edition is bearable and much less "play with minis" oriented than 4th was. 3/3.5 was the munchkin's wet dream.
If I want a storytelling game I reach for Burning Wheel/Torchbearer/Mouse Guard though -- depending on what kind of game my group wants to play.
And if people want high action, it's better to just run something else like Shadowrun, Feng Shui, or oldschool WoD games.
There are also some flat out nonsense rules i.e. I am standing next to some one on the floor holder a gun/heavy x bow - I am at a disadvantage to hit them!
Hell, trying to build a P&P RPG that focus on storytelling effectively kills the spirit of the game. Turning it into a game to tag team game masters.
Later editions seemed to lose that, turning characters into game pieces and focusing far more on combat, tactics, and optimization and leaving less room for the roleplaying.
There are one-shot games like The Mountain Witch that are absolutely fantastic.