When has D&D rules ever had an emphasis on storytelling?
Hell, trying to build a P&P RPG that focus on storytelling effectively kills the spirit of the game. Turning it into a game to tag team game masters.
Hell, trying to build a P&P RPG that focus on storytelling effectively kills the spirit of the game. Turning it into a game to tag team game masters.
Later editions seemed to lose that, turning characters into game pieces and focusing far more on combat, tactics, and optimization and leaving less room for the roleplaying.
There are one-shot games like The Mountain Witch that are absolutely fantastic.