In some ways, the transition was pretty painless. I mainly use JetBrains products, so there was very little pain in the switch there. I expected that, which is one of the reasons why I decided to switch in the first place.
However, what I hadn't predicted was how few of the quality-of-life tweaks I was using had equivalents on Windows. For example, I was using the clipboard history feature extensively on Alfred when I was using Mac, and Ditto is barely a replacement for Windows. Recording screencasts with Screenflow on Mac is painless, and Windows (at the time) didn't have a comparable equivalent. The built-in functionality for window management in Windows is not bad, but it doesn't compare to Spectacle for flexibility.
Those are just a few examples, but collectively, these ended up adding a surprisingly painful amount of friction to my development process, even when the IDE was exactly the same. I finally ended up admitting defeat and switching back to MacOS.
I might conclude that if you're using the out-of-the-box, platform default environment, Visual Studio and Windows 10 are probably going to give a better experience than XCode + vanilla MacOS. Then again, if you're the kind of person whose .vimrc has decades of tweaks, you'll probably be happier in Linux. Basically, my view is to just let everyone do what they want and what they feel comfortable with, coexist with them, and don't try to convert/proselytize in general, which I believe is a pretty non-controversial stance.