Point being alcohol probably can't be designed to be more addictive, while games can.
As a recovering information addict & software developer who has studied dark designs, I can confirm people are intentionally making things with the intention of creating addicted customers. Information and gaming of various types is also freely available at most libraries, not to mention on all smartphones.
Information & games are way more ubiquitously available than alcohol. They're not comparable & recovery for behavior addictions that don't contribute to social skills the way substance addictions often do can be a bit more complex. Substance addicts usually learn to navigate society well; behavioral addicts typically don't. Social connection is really important for recovery & requires skills the addict may need to develop. I know I had to do LOADS of work on connecting, as well as developing my emotional intelligence, since I started addictively avoiding my emotions around age 9.
People designing things to be addictive are absolutely liable to some degree.