>Also, manuals in XX century were great. They were often decent books by themselves, full of information and lore. Somehow, this concept was abandoned around 2000 +/- couple years
Very interesting point. I wonder why did this happen? I believe the manuals/books with backstory/guides that came with the box, added to the engagement with the game. Why did they go away? Seems like a needless regression :)
Sometimes I lament that the entire character of PC games changed as well during the same timeframe, as they become more console-ish/FPS-style, rather than adventure/puzzle/strategy/sim style. But then I remember that probably every generation romanticizes the good old days. Technology advancement explains the shift to FPS (better game engines, graphics cards, leading to more immersive worlds and movie-like narratives + multiplayer is exciting), but doesn’t explain the death of the game “manual/novel/book” :)