For anime style you'll need a little more than just a few shaders. The models themselves need to be distortable and perspective-dependent.
https://www.youtube.com/watch?v=tY1RpK1vbTo https://www.youtube.com/watch?v=5z5-97rfHEg https://www.youtube.com/watch?v=tHp3fmDypg0
One early example in the first video is the shell casing, which is replaced with a model that has some motion blur-like extensions.
https://www.dropbox.com/s/3ltkinwnmmzurjw/GuilltyGearXrd_sha...
"View-dependent geometry" [Paul Rademacher, 1999]
https://www.cs.princeton.edu/courses/archive/fall00/cs597b/p...