Looks very interesting, but not what I expected a "thin" game engine to be, as it seems fully featured; Obj importer, physics, UI components and sound capabilities.
So I think this is "thin and wide", instead of "thin and small". Having all the components you need and having them directly accessible counts as thin in my opinion.
But it's also not so thin, you are right :)
Thin & Batteries Included!
The most common "big" game engines don't allow that. There you get a big, quite opaque runtime that somehow will do rendering, sound, physics and networking and occasionally call individual fragments of your game logic in between.