So they're not ray tracing everything, right? If I understand correctly, they're "filling in some of the blanks" using an ML algorithm? Does that really work for general purpose rending?
This is how most film rendering was done ten years ago too.
There are also some impressive new non ML based denoising results too however and it's unclear to me at the moment where NVIDIA is using ML based denoising and where they are using more traditional filters in the demos they've been showing. I think at least some of the real time ray traced ambient occulsion and soft shadow demos have been using more traditional non ML based filtering approaches.