I never did, but was tempted. In the end I just splurged the 80 GBP for a SoundBlaster 16.
It's amazing what people can do with great software and just a little hardware. (See bottom of page: http://linux-audio.com/Sound-HOWTO-3.html)
I never did, but was tempted. In the end I just splurged the 80 GBP for a SoundBlaster 16.
It's amazing what people can do with great software and just a little hardware. (See bottom of page: http://linux-audio.com/Sound-HOWTO-3.html)
I think Scream Tracker had the schematic bundled with it as an ASCII drawing. We were taught how to solder in primary school, but I remember the schematics being way too advanced for us. Looking at it now it's just a simple resistor ladder tree
I think it was roughly the same as Covox, someone had written a sound blaster emulator for it, and it worked pretty well on games, scream tracker/fast tracker and demoscene demos - for the price of a parallel port connector and a few resistors, pretty cool.
It wasn't used with the PC Speaker driver though - it was the same as a Covox Speech Thing (mentioned in the original article here too).
My father told me very exited "I went to a friend's house and he was playing Prince of Persia, you can listen the footsteps "ton ton ton"."
I found a picture of the package: http://blog.hmvh.net/wp-content/uploads/2014/11/moby_SB16box...
"Coincidentally" enough shortly afterwards we had a SB16 of our very own. ;)
There was one particular demon that you would hear half whispering in the distance. As soon as you heard that sound you knew that one of those demons was lurking around somewhere but you didn't know where, so you would start lookng frantically round, waiting for it to burst screaming out of the shadows and attack you.
To this day I have never played another game that evoked such a sense of tension and dread as that sinister whispering.
Anyway, the SB 16 worked fine in Windows 3.1 and in Linux (Slackware, with kernel 1.1.59), but it didn't work properly in DOS for some reason.
I looked online and found that others with the same chipset had the same problem, and no one had found a solution.
So the only way to play Doom with sound on that computer, was to run the Linux version.
The trick was enabling the 3state inputs in the parallel port, which was only available on EPP ports I think
OR IS IT?!
https://texelec.com/product/radlib-opl2-sound-card-8-bit-isa...
https://www.tldp.org/HOWTO/Sound-HOWTO/x96.html
And that someone realised it's too hard to maintain a complete set of 'no longer manufactured' indications.