Can someone from AMD/NVidia please jump in and explain the difference between Radeon Rays (2016?) and RTX (2018)? Thanks!
Is it industry hurting to make the GPU they sell have any exposed new capability, other than making the same old thing slightly faster?
It is up to the other vendors to produce their own hardware and respective OpenGL/Vulkan extensions.
And maybe Khronos eventually gets to standardize them.
Basically I am interested in the Cost of such Direct X RT implementation. And what sort of time frame could we see these on the market.
Since AMD continues to hold console developers with their semi-custom chips, this is only likely to impact a limited set of titles in the near future.