Positional tracking and hand presence make a massive difference.
Positional tracking and hand presence make a massive difference.
It kind of reminds me of Virtual Boy...
I know the Go already runs at 72 or 60 Hz, but without positional tracking it was never going to be particularly immersive no matter what framerate it had.
If the Oculus Go is anything to go by, I suspect most games built for the Quest will match up fairly well graphically against experiences originally built for the DK1.
In terms of large scenes with high res textures and detailed models, probably not going to do much better than the Go. It's really all about the resolution increase and 6dof tracking, more than trying to get anywhere near the Rift's visuals.
[1] https://gizmodo.com/the-big-thing-facebook-didnt-say-about-o...
[2] https://www.androidcentral.com/snapdragon-835-vs-snapdragon-...
I don’t have a space for a real “room scale” setup with Rift cameras or Vive beacons, so I’ve been waiting on Santa Cruz’s inside-out tracking to look at VR more seriously.
Pleasantly surprised by price. They’ve confirmed it’s based on a Snapdragon 835, which isn’t a top end SoC, and I think that’s a smart move to get it down to this range. At $500 they’d have a much harder sell, and this is where PS4 and Xbox One started (once they dropped Kinekt, anyway).