Do you have a source on this?
I was under the impression that machine learning is only good at learning things that can be approximated by continuous functions.
A RNG is almost the complete opposite of that. It's everywhere discontinuous!
I was under the impression that machine learning is only good at learning things that can be approximated by continuous functions.
A RNG is almost the complete opposite of that. It's everywhere discontinuous!
Some games were worse, far worse. Doom used a list of 256 random numbers that it looped through.
Pokemon is another game where the RNG function is extensively mapped, and even used in combination with bugs to generate Mew events, something that should never ever happen.
You see a lot of TAS of old games, especially popular ones, that abuse the RNG generator where feasible.