In my case many moons ago not pirating movies and games would have just meant reading more books.
Also the total disconnect between quality and price play a role sometimes.
Even as someone who abhors copyright as it stands, I can tell you this is bullshit thinking.
Game sallers profit from piracy the same way Microsoft and Mathworks would profit from a small population of pirated copies.
you could say the same for mods, If I can mod any game in skyrim why bother having any other game on steam.
Also for most markets the number of people that buy a game after piracy is greater than the number of pirates that would have bought the game anyway (no source on this) especially if mods are hard to impossible to pirate.
Also in addition to the extremely weak arguments I have provided something similar happens in movies: https://gizmodo.com/the-eu-suppressed-a-300-page-study-that-...
UPDATE: I won't claim this is an absolute, I imagine that at least a few (indie)games were deeply damaged by piracy, especially if they were hard to buy legally or not on steam. As I said my intention is not to justify piracy, just to understand its context and consequences
You've got games like Witcher 3, Red Dead Redemption 2, etc. that are basically epics: you could play them for months (amount of time spent gaming dependent). They're not epic naturally, the teams that put them together made them that way. So in that sense, I feel like you'd still come out okay shelling out for a game like that.
Likewise, graphical fidelity is approaching insane levels. Sure, applications assist in this, but at the end of the day, the developer is still spending a ton of time getting various things right visually. As such, I don't mind shelling out for that.
Dunno, as far as AAA games go, gamers have decided graphics and length of playtime are important. As an example of then vs now, Zelda used to be a game you could beat in a few hours. Breath of the Wild? Not so much. Both of these take increased development time which no one is doing for free. For them to bump up those two, price needs to go up. If it remains the same, honestly, it will eventually be unsustainable.
If you don't actually want a game in the form a distributor gives it to you at the price they ask then no, you aren't a lost sale pirating it.
At that, its not some moral black and white. I use IsThereAnyDeal to price track the games I want and only buy them at all time low prices. Mostly because I still have hundreds of titles to get around to but end up programming, drawing, or reading way too much HN all the time to get around to them.
It doesn't matter if I give a developer $1 or $0 if its still not enough to keep the lights on. The same thing happens with music and movies - you need either a sufficiently large or rich enough audience to keep your studio in the green.
Its probably way too deep for the bottom of a thread on Proton but I'm realizing that no matter how copyright is written in the post-Internet era it will always be an appeal for donation. Just because I haven't pirated a game in a decade doesn't make me "moral" or the pirate "immoral" - I only buy games now because its convenient on GOG and Steam to just have them in one place and not have to keep track of independent installers from torrents and to token support Linux developers. But I'm just an increment on a Linux sales column - I'm not actually making them anything close to reasonable revenue for the number of Linux gamers there are, and my marginal impact compared to someone who would have just grabbed it off PirateBay is completely negligible.
I'll keep buying Linux ports to... collect them? But I'm still not a valuable purchase. I'm waiting often years until its under $5 and even then I sometimes say "eh, I'll get it when its cheaper". But its not some moral high ground, and it barely impacts any bottom line - all game developers depend on first week sales at full price. Nothing else keeps the lights on, you will never see revenue volume close to that again. Buying it years later for $2 on sale is practically putting loose change in a beggars cup.
At this point, and I've said this multiple times, I really wish Microsoft had a way to create a universal launcher/downloader where if I bought a game on Uplay, it shows up in said launcher and can be downloaded from Uplay's servers. Likewise Steam and the rest. This would be better than a Movies Anywhere style program as the various storefronts don't carry almost identical libraries of games. This is a big area where console gamers win: universal game management.