Last year, EA made over a billion dollars in profits. If they aren't using that money to improve the working conditions of developers, what makes you think the solution is to give them more money?
Last year, EA made over a billion dollars in profits. If they aren't using that money to improve the working conditions of developers, what makes you think the solution is to give them more money?
And that doesn't include any in-game transactions.
That's fairly disingenuous - the last game I bought at full price was Spiderman. A quick Google says the the average user on the default difficulty clears the story in about 20 hours.
Sper metroid came out in 1994 (25 years ago), and the same quick search says that most people will clear it in 8 hours or so.
Single player games today are also regularly putting out free balance patches (nioh), large free content updates(Gran Turismo) and smaller chunks of paid content that rival the size of other games for very reasonable amounts (Witcher 3).
Statistics show that most people never finish the games anyway (I certainly don't) so it's only fair that those people who must really play everything pay extra.