Plus app store browsing and discovery sucks.
Talk to your app maker, not Apple. Apple started allowing free trials last year:
"Non-subscription apps may offer a free time-based trial period before presenting a full unlock option by setting up a Non-Consumable IAP item at Price Tier 0 that follows the naming convention: “XX-day Trial.” Prior to the start of the trial, your app must clearly identify its duration, the content or services that will no longer be accessible when the trial ends, and any downstream charges the user would need to pay for full functionality."
https://developer.apple.com/app-store/review/guidelines/#pay...
There needs to be people like you to balance the costs for someone like myself because knowing my age, marriage status size of company isn't worth the amount they pay me for it.
They'll show you 5 ads for a brand of car, and then a few weeks later ask which brand of car you have heard of for example. They also ask people who haven't seen the ads for comparison.
That data is used by Google to demonstrate how valuable their ads are.
They only need a small percentage of people to answer the survey to get results across the whole population.
When someone spends $5 on coffee, they know exactly what they are getting, it’s a regular purchase, produced by a formulaic method, with consistent quality, that energises them for the day ... that also hooks into their biochemistry and there’s a certain about of conditioning / addictive behaviour there too.
Compare that to the purchase of an app. There’s no biochemical enhancement, the quality of apps varies wildly and is unpredictable until after purchase, there’s little / no ability to refund. There’s no addictive hook to buy an app (I know some apps are addictive - that’s different)
How are those propositions even nearly close? The decision to purchase is not purely economic.
I've also paid for games apps (the most was around $20, I would pay more). I'd like to pay "premium" $ for a premium product on the app store, but I generally don't see that as an option. Periodically, I'll glance at the games available on the iOS store and the quality is night and day compared to PC/console.
Maybe people think apps are not worth buying because they're charging pennies? What happened to making a solid product and not being afraid to charge for it?
I don't buy 5$ apps and I also don't buy 5$ coffees.
Also I notice that I hardly ever use the apps I test (why do I even have this smartphone?) so the coffee would absolutely bring much more joy than the app, in 90% of the time - and that's from someone who doesn't regularly consume coffee outside of home and office (i.e. relatively cheap)