It's not that easy. The borrow checker gives you memory safety and thread-safety. In C++, you always have to worry about memory safety, so here the ownership model and borrow checker is a pure win. However, in C++ you don't have to worry about thread safety in a single thread...there's no barrier to passing pointers around and mutating things from different places in your code. In rust, the borrowchecker disallows shared mutable state...that's a huge win if you want to parallelize your code later on, but it also means that things that are trivial in C++ take a lot of thought and effort in rust, especially if you're thinking in a C++ paradigm (as opposed to coming from a functional language).