I just pinged my google.com server node - and it's over 16ms. Which means no 60fps.
I just pinged my google.com server node - and it's over 16ms. Which means no 60fps.
you no longer have to deal with all the other networking problems between the client software, and server software.
The moment we're talking about CSGO or any decently fast paced shooter and it's a no-go for sure.
Surprisingly, a platformer that works decent on Steam Link is N++. It has more fluid controls than Hollow Knight though.
So there might be a slight visual glitch but you won't be missing your targets.
There will be a visual glitch every time you press a key.
Actually I don't even think this will work properly at all. You can do some prediction, but latency still kills you.
Besides - low input latency means you get response that is not exactly what you are doing in the moment.
So if they can do something fancy with rendering frames to the network to sync with your monitor. We might see a minimal increase in actual overall latency.