I would have thought it (in general) impossible to store more than 2^15/log2(10000)~2500 integers between 1 and 10000 in 4kB, but I look forward to hearing more.
I would have thought it (in general) impossible to store more than 2^15/log2(10000)~2500 integers between 1 and 10000 in 4kB, but I look forward to hearing more.
4KB of RAM is not the same as an O(1) memory requirement, since we have already restricted the number and range of integers to 10000 (i.e. constants),so there is nothing left to vary. The page size just presents a target ratio for compression, not an asymptotic restriction on memory usage.
Or if you're expecting random data, invent a biased compression algorithm and use that (e.g. one that has shortcuts for storing any multiples of 3). Most of the time it will do nothing and a few times you'll randomly get data it's good at.
Actually on second thought I'm not sure if that works or not. You'll need a header to identify if the compression was used or not. So the compression has to save more on average than this header info costs.
This header problem becomes clearer if you try to chain thousands of special-case compression algorithms that map a single input to one bit and otherwise are unused. Seems to save space at first (at cost of CPU time, and space to store these algorithms), but actually identifying which are used or not will be a problem. Since they all need unique headers, you need just as many header possibilities as there are numbers in the range, so you must as well just use the numbers for the headers, at which case you're actually not doing anything since the header is the data.
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If there is a compression algorithm that works on 10% of data sets, and does massive harm on the other 90%, you can use or not use it, at the cost of a small amount of header information and a bunch of CPU time, and it doesn't matter that in general, on average, it's quite bad. All that matters is whether the times it's good beat the header info cost. I think. I'm not sure this is helpful but it doesn't require a compression algorithm being a net gain on average.
You could compress the bitmap, but we still can't handle duplicates.
http://en.wikipedia.org/wiki/Bloom_filter
I'm feeling a bit lazy to calculate the error rate right now.
Yeah, I was thinking about that, too. Something theoretically screams 'No' to me. You have 2^15 bits of storage available, and each number takes log2(10,000) bits, I can't see storing more than the one divided by the other, if each number is equally likely and random.
But! Since we have flexibility in the order in which the integers are stored in the array, could we store a couple "meta integers"? e.g. Could we put our 2,500 integers in the array in such a way that the bits in log2(10,000) locations spell out a 2,501st integer between 1 and 10,000?
I feel like it can't always work: maybe our 2500 integers are just such that there's no way to put them in to spell out the meta integer. OTOH, that's just one scheme I thought of, and perhaps there is a way I'm not thinking of that we can leverage the order in which we put the integers in the array. There might be some free "information" that way that is not being counted by the simple number of bits of storage.
Another thought: Maybe the default ordering of the integers is ascending, and we can break that known ordering in certain places to convey information about the 2501 integer. But then -- what if all the integers given are the same? Sigh.