I wrote a full OpenVG1.x on top of OpenGL|Es1.x (fixed pipeline) engine: https://www.amanithvg.com
"Curves to straight line segments" and "polygon to triangles" was done in CPU, everything else in GPU. It was the year 2005 or so.
"Curves to straight line segments" and "polygon to triangles" was done in CPU, everything else in GPU. It was the year 2005 or so.
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